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[MacOS] OSX Native plugin works only after refocusing Unity
Reproduction steps: 1. Open "NativeMacStandalone.zip" project 2. Enter Play mode 3. Notice "0 controllers connected" 4. Exit Play m... Read more
Some Assets are imported twice when importing for first time (No Library...
How to reproduce: 1. Make sure CacheServer in Edit -> Preferences... -> Cache Server -> Cache Server Mode is set to Local 2. Delete... Read more
EditorWindow.focusedWindow does not return null when the Editor is not f...
Steps to reproduce: 1. Open attached project "1146537.zip" 2. Open "Examples" -> "FocusedWindow" 3. Press on the Scene View to focus... Read more
[LWRP] Dynamic GameObject doesn’t sample probe occlusion data when Light...
Steps to reproduce: 1. Open the attached project "case_1146667" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. N... Read more
Tilemap leaks memory when Tilemap.ResizeBounds() and/or Tilemap.ClearAll...
Reproduction steps: 1. Open the attached Project from "TilemapTest.zip" 2. Open a Profiler Window with a Memory Profiler inside of i... Read more
Having " 一" symbol in MenuItem string stops showing whole Unity UI
To reproduce: 1. Open user attached project "CrashTest2.zip" Expected result: Unity is opened and in the top menu SAKURA > Tools > ... Read more
QualitySettings.streamingMipmapsMemoryBudget is always clamped down to 4...
How to reproduce: 1. Open the attached project "case_1147394-TextureStreamingLimit" and scene "SampleScene" 2. Ener Play Mode 3. Obs... Read more
[Hub] In licence error screen https://unity3d.com/unity/err/license redi...
How to reproduce: 1. Open unity hub 2. On the 'licence error' warning screen click the 'online help' link Expected result: the htt... Read more
[HDRP] Editor crashes when scriptable render pipeline changed to none fr...
Editor crashes when scriptable render pipeline changed to none from HDRPAsset OR changing color space from gamma to linear. (when sc... Read more
Mesh.CombineMeshes result has different normals if the original mesh has...
How to reproduce: 1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main" 2. In the Hierarchy, select "Quad" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file