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Fixed in 7.1.1



Found in [Package]


Issue ID




[LWRP] Dynamic GameObject doesn’t sample probe occlusion data when Light mode is Baked in Mixed mode

Package: SRP Lightweight Template


Steps to reproduce:
1. Open the attached project "case_1146667"
2. Navigate to Project -> Assets -> Scenes and open SampleScene
3. Navigate to Lighting window and Generate Lighting
-- Notice how GameObject "Sphere" is not affected by Reflection Probes

Expected results: Reflection Probes affect the Dynamic GameObject
Actual Results: Reflection Probes does not affect the GameObject

Reproducible with: 2018.3.0a3, 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Reproducible package version: 0.0.3, 4.1.0-preview, 6.5.3

Notes: Not reproducible in Legacy and HDRP.

  1. Resolution Note (fix version 7.1.1):

    LightProbe occlusion data was not sampled, fixed in Universal Render Pipeline 7.1.1

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