Search Issue Tracker

Fixed in 2019.3

Fixed in 2019.2

Planned for 2018.4



Found in




Issue ID




QualitySettings.streamingMipmapsMemoryBudget is always clamped down to 4096 MB even on 64-bit systems

Graphics - General


How to reproduce:
1. Open the attached project "case_1147394-TextureStreamingLimit" and scene "SampleScene"
2. Ener Play Mode
3. Observe Console Window output

Expected result: "Actual Budget" and "Target Budget" are both at 4500 MB
Actual result: "Actual Budget" is 4096 MB even though "Target Budget" is 4500 MB

Reproducible with: 2018.3.14f1, 2019.1.0f2, 2019.2.0a13
Could not test with: 2017.4.26f1 (no texture streaming)

Note: the script Component "TextureBudgetAllocation.cs" attached to "MainCamera" tries to set QualitySettings.streamingMipmapsMemoryBudget to 4500 MB but cannot go over 4096. If there is no output in the Console Window after entering Play Mode, make sure that Texture Streaming is enabled in the Quality Settings

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.