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[UWP] [IL2CPP] UnityEngine.WSA.Application.windowActivated is removed by...
Steps to reproduce: 1. Download 1146982_repro.zip 2. Build project for UWP 3. Build Visual Studios solution Expected results: Unity... Read more
[Shaders] ShaderUtil.ShaderHasError returns false when Shader has errors
How to reproduce: 1. Open the user's attached project ("ShaderErrorBug.zip") 2. Call menu Bugs/Reproduce Bug 3. See "False" log in t... Read more
[Android] [IL2CPP] Android IL2CPP build fails with errors on LWRP projec...
How to reproduce: 1. Open attached Unity project 2. Build to Android platform --build fails with errors: Failed running D:\Unity\201... Read more
[LWRP] DrawMeshNow returns wrong positions/scales when called from endCa...
How to reproduce: 1. Open attached project 2. Open Scene scene 3. Enter the Play Mode 4. Move cursor around till you find a sphere ... Read more
AudioSource.isPlaying is set to false when Audio is being played through...
How to reproduce: 1. Open the "Timeline Audio Source" project 2. Open "asd" scene 3. Enter the Play Mode Expected Result: AudioSour... Read more
"Screen position out of view frustum" errors when Camera's frustum is ve...
How to reproduce: 1. Open the attached project "case_1147040-CameraViewportErrors" and scene "testScene" 2. Hover the GameView 3. Ob... Read more
[IL2CPP] Passing 'this' to a method as an 'in' parameter causes IndexOut...
Steps to reproduce: 1. Download attached project 2. Build project for Standalone with IL2CPP backend Results: Build fails with when... Read more
[Shader Graph] Shader doesn't compile when using a Gradient property and...
How to reproduce: 1. Set regional format to "Russian (Russia)" in Control Panel > Region 2. Open the attached "case_1140924-ShaderGr... Read more
VideoPlayer renders only when Default Layer is enabled on Camera's Culli...
Reproduction steps: 1. Open the attached project "1146620videoplayer.zip" 2. Open and Play "SampleScene" Expected result: The video... Read more
ScriptableRenderPipeline inspector UI crashes when a ScriptableRenderFea...
Steps to reproduce: 1. Open User-supplied project (in 'Edit') Expected: No errors Actual: "NullReferenceException: Object reference... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file