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Votes

0

Found in

2017.4.17f1

Issue ID

1147419

Regression

No

Mesh.CombineMeshes result has different normals if the original mesh has tweaked normals and scale

Graphics - General

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Priority: 7Not yet prioritized for a release

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Severity: 3Secondary functionality broken

How to reproduce:
1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main"
2. In the Hierarchy, select "Quad" and notice that it has a non-uniform scale
3. Enter Play mode and inspect the quads in the Scene view

Expected Results: Both quads have identical normals
Actual results: The quad generated from CombineMeshes has different normals than the original quad

Reproducible with: 2017.4.26f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13

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