Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.2.0a1
2019.2.0a12
Issue ID
1146498
Regression
No
Some Assets are imported twice when importing for first time (No Library / AssetDatabase) with CacheServer
How to reproduce:
1. Make sure CacheServer in Edit -> Preferences... -> Cache Server -> Cache Server Mode is set to Local
2. Delete Library folder located in the extracted project directory
3. Open attached project "TestHashProject2019.2.0a12.zip"
4. Observe Console window
Expected result: every file is hashed/imported once
Actual result: MyAudio.wav and MyTexture.png is hashed/imported 2 times which results in a full reimport and upload to the cache server
Reproducible with: 2017.4.26f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13
Not reproduced with: 2019.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment