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[Universal RP][Templates] Line Endings are not set to OSNative by defaul...
When using the Universal RP Template, line endings will not be set to OSNative. This setting should be set to OSNative by default un... Read more
[Universal RP Template] The template info window refers to Shader Graph ...
When viewing the template information in the Hub for the Unviersal RP template, the copy states that the project includes Shadergra... Read more
[LWRP] EditorSceneManager.SaveOpenScenes causes QualitySettings to be di...
To reproduce: 1) Open the attached project 2) Click Test -> Save Open Scenes 3) Wait 10 seconds until console messages appear Expec... Read more
"Setting anti-aliasing of already created render texture" errors thrown ...
Reproduction steps: 1. Create a new project using a URP template 2. In the Hierarchy, select "Main Camera" 3. Press Play Expected r... Read more
[URP] The anti-alias quality settings value is changing without user int...
To reproduce (there is a video attached if needed - LWRP_issue_with_Quality_Settings.avi): 1) Open the attached project and SampleSc... Read more
[LWRP] Unity crashes on UnityEditor.Handles.Internal_DrawCameraWithGrid ...
How to reproduce: 1. Open the attached project in Google Drive 2. Open Scenes > Main Scene Expected result: Unity does not crash R... Read more
[LWRP] Shadows are rendered through gameobjects when Cascades are used
How to reproduce: 1. Open attached Unity project 2. Enter the play mode 3. Walk up to the space ship on the upper floor, stand in t... Read more
[Templates] The Lightweight RP template readme is out of date
The readme included with the LWRP project template is out of date in several places: - It states that LWRP is still in preview and ... Read more
Crash on start when trying to create SRP Template project
Steps to reproduce: 1) Open Unity hub and create a new LWRP template project Observe the crash while opening the project (same happe... Read more
[LWRP] Specular Highlight becomes hard edged when increasing the size of...
Steps to reproduce: 1. Open User-supplied project ("testSpecBug.zip") 2. Build and run the "test" scene 3. Inspect the white specula... Read more
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