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OnTriggerEnter is called inconsistently when moving a trigger via Input ...
How to reproduce: 1. Open user-submitted project (Test) 2. Enter Play Mode while holding the up arrow key 3. See that OnTriggerEnter... Read more
[Editor] Profiler icons in the editor have jagged edges on 4K+ displays
How to reproduce: 1. Open any project with 4k or larger resolution monitor 2. Navigate to Window -> Analysis -> Profiler 3. Observe... Read more
[HDRP] Transparency Inputs are not supported on Windows 7 and Windows 8
Reproducible with Windows7, Windows 8, Windows 8.1 Reproduces on Nvidia and AMD GPU's Artifacts are produced when: • using Refracti... Read more
[VFX] Particles flicker when Blend Mode is set to Alpha, Turbulence Bloc...
How to reproduce: 1. Open attached project "Bugs.zip" 2. Open "Particles" scene 3. Enter Play Mode Expected result: Particles do no... Read more
'SerializedObject target has been destroyed" error is shown after switch...
Steps to repro: 1. Download the repro project and open it; 2. Go to Project Settings (Edit>Project Settings...); 3. Select Editor t... Read more
GUILayout error after saving a shader in shader graph
After making and saving a simple shader, i get this error in the console: ArgumentException: GUILayout: Mismatched LayoutGroup.repa... Read more
[Linux] Crash in ShaderCompiler if lightmapping is left on auto-generate
To reproduce: 1) Just Create New Project Result: It crashes a bit after launching due to ShaderCompiler error Only reproduced in 2... Read more
[macOS] Gizmos in Scene view cannot be clicked on
How to reproduce: 1. Create a new Unity project/Open the attached project 2. Select any GameObject 3. In Scene View attempt to move ... Read more
Errors in UnityEditor.EditorGUIUtility.get_currentViewWidth when Particl...
How to reproduce: 1. Open the attached project "ParticleSystemShapeUI.zip" and scene "SampleScene" 2. Select "ParticleSystem (no par... Read more
[HoloLens] TouchScreenKeyboard doesn't report correct status or active v...
Steps to reproduce: 1. Download 1141591_repro and open "new" scene 2. Enable XR and build a UWP project 3. Open Visual Studio soluti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file