Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
9.0.0-preview.14
Issue ID
1239136
Regression
No
[URP][2D] 2D Lights are ignored by Camera Culling mask
How to reproduce:
1. Open the project from the attached file "1239136.zip"(link in edit)
2. Open "SampleScene" and select the Main Camera GameObject
3. In the Inspector set Culling mask to Nothing
4. Inspect the Game View
Expected result: 2D Light is not rendered
Actual result: 2D Light is rendered
Reproducible with: 6.7.1(2019.3.0a11), 7.3.1(2019.3.12f1, 2020.2.0a9), 8.0.1(2020.2.0a9, 2020.1.0b8), 9.0.0-preview.14(2020.1.0b8)
Could not test with: 2018.4.22f1(version 6.7.1 or higher not available)
Note: reproducible with all 2D Lights
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Asset icon is not shown on creation unless you confirm the name
- APV Sky occlusion doesn't consider the terrain
- [iOS] "EXC_BAD_ACCESS" Player crash when Script Debugging is enabled
- Cursor skips input fields when tabbing between two sets of input fields
- "Shader error redefinition of 'Varyings'" error appears when selecting the shader
Resolution Note (fix version 10.0.0):
Fixed in 10.0.0-preview.26