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Fixed in 10.0.0



Found in [Package]


Issue ID




[URP][2D] 2D Lights are ignored by Camera Culling mask

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the project from the attached file ""(link in edit)
2. Open "SampleScene" and select the Main Camera GameObject
3. In the Inspector set Culling mask to Nothing
4. Inspect the Game View

Expected result: 2D Light is not rendered
Actual result: 2D Light is rendered

Reproducible with: 6.7.1(2019.3.0a11), 7.3.1(2019.3.12f1, 2020.2.0a9), 8.0.1(2020.2.0a9, 2020.1.0b8), 9.0.0-preview.14(2020.1.0b8)
Could not test with: 2018.4.22f1(version 6.7.1 or higher not available)

Note: reproducible with all 2D Lights

  1. Resolution Note (fix version 10.0.0):

    Fixed in 10.0.0-preview.26

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