Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
9.0.0-preview.14
Issue ID
1239136
Regression
No
[URP][2D] 2D Lights are ignored by Camera Culling mask
How to reproduce:
1. Open the project from the attached file "1239136.zip"(link in edit)
2. Open "SampleScene" and select the Main Camera GameObject
3. In the Inspector set Culling mask to Nothing
4. Inspect the Game View
Expected result: 2D Light is not rendered
Actual result: 2D Light is rendered
Reproducible with: 6.7.1(2019.3.0a11), 7.3.1(2019.3.12f1, 2020.2.0a9), 8.0.1(2020.2.0a9, 2020.1.0b8), 9.0.0-preview.14(2020.1.0b8)
Could not test with: 2018.4.22f1(version 6.7.1 or higher not available)
Note: reproducible with all 2D Lights
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note (fix version 10.0.0):
Fixed in 10.0.0-preview.26