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Localization package error occurs when instantiating a prefab without a ...
How to reproduce: 1. Open the attached project (case-1230723.zip) 2. Make sure GameObject has 'My Text Mesh Pro Prefab' set to 'Text... Read more
[Tiny] [DOTS] Error is thrown when trying to open DOTS runtime C# projec...
Reproduction steps: 1. Download a TinySpaceship from GitHub (https://github.com/Unity-Technologies/ProjectTinySamples) 2. In the Pro... Read more
'sceneRanges.empty()' error upon entering PlayMode with Experimental Set...
How to reproduce: 1. Open the attached "Repro.zip" project 2. Open the "SampleScene" Scene -> Enter the PlayMode 3. Observe the Cons... Read more
[Profile Analyzer] Thread count is reported incorrectly when switching b...
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Profile Analyzer by going to Window->Analysis->Profile Analyzer... Read more
[Windows] Game/Scene view window is flickering on resizing when Graphics...
Game/Scene view window is flickering on resizing when Graphics APIs set to OpenGLCore, OpenGLES2 & OpenGLES3. Steps to repro: 1. Cr... Read more
There are inconsistent margins between Position, Rotation and Scale prop...
How to reproduce: 1. Create and open a new project 2. Select the 'Main Camera' object in the Hierarchy window 3. Observe the Transfo... Read more
[Presets] Inconsistent behaviour of Preset.PropertyModifications when ex...
Reproduction steps: 1. Open the attached project ("case_1229273-PresetPropertyModifications.zip") 2. Open Editor window via "Window ... Read more
Profile Analyzer different Thread analyses get queued up when applying s...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Input System Auto-Switch locks on one device when it's disabled and re-e...
To reproduce: 1. Open attached project ("case_1232039.zip") 2. From Hierarchy select "PlayerInput1" Game Object 3. Press Play and fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project