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0
votes
Fixed

[Shuriken] Prewarm is ignored when start delay value was greater than st...

Shuriken

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. 2. Open scene: Test 3. Press play. Expected result: Both particles st... Read more

0
votes
Duplicate

AudioSource.time is incorrect when .wav file sample rate is not 44.1khz

WebGL

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Mar 31, 2016

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Version/s: 5.3.2f1

Steps to reproduce this issue: 1. Build and run attached project to WebGL. 2. Text near the button on the upper left corner is: st... Read more

0
votes
Fixed

[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...

OpenGL

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Apr 01, 2016

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Version/s: 5.3.4p1

The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example proje... Read more

1
votes
Fixed

[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...

Android

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Apr 01, 2016

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Version/s: 5.3.4p1

DUT: 1) Place Android SDK somewhere protected (like into Program Files) 2) Delete important part of SDK (for example, build tools) 3... Read more

4
votes
Fixed
0
votes
Fixed

Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...

Audio

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Apr 01, 2016

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Version/s: 5.4.0b13

How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Play the scene 4. Disable the 'With On Audio Filter" com... Read more

0
votes
Fixed

Huge performance loss in animation window while rotating model in (Inspe...

Inspector Functionality

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Apr 01, 2016

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Version/s: 5.4.0b13

Steps to reproduce: 1. Download and open project 2. Open Profiler if not opened (ctr+7) 3. Click on model "Arissa.fbx" in project wi... Read more

0
votes
Fixed

[Script Updater]Unity fails to run script updater when "safeCollisionEve...

Scripting

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Mar 31, 2016

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Version/s: 5.3.4f1

Steps to reproduce 1. Open attached project. 2. Notice that window "API Update Required" appears automatically. (if this window does... Read more

0
votes
Fixed

AnimationEvent at frame 0 or 1 is triggered once on Layer with 0 weight

Animation

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Mar 30, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open the attached project 2. Open and play example scene 3. Notice that event is fired once. See in the console... Read more

0
votes
Fixed

[Crunched] Baking lightmap crashes at crnd::crn_unpacker::unpack_dxt5 wh...

Asset Loading

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Apr 01, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project "784876.zip" 2. Open scene "Scenes/testscene" 3. In hierarchy, select "BakeCube" 4. Ma... Read more

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