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[AnimationClip] Build crashes on UnityEngine::Animation::CreateAnimatorG...
Repro steps: 1) Open the attached project and Test scene 2) Run the scene and press A 3) Notice the animation is working: sprite cha... Read more
[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if...
Reproduction steps: 1. Open attached project "GetAssetBundleHash" 2. Open scene "Test" 3. From the menu bar select Build -> Build As... Read more
[NetworkBehaviourInspector] Inspector is unable to display SyncList
Steps to reproduce: 1. Open attached project "SyncListBug" 2. Open scene "SyncListBug" 3. Open "TestSyncList.cs" script 4. Notice p... Read more
Create and replace existing animation doesn't replace the asset, instead...
1. Open Animation Window 2. Create new animation and save it with a filename that already exists 3. Press "Yes" on a "Confirm Save A... Read more
[UNet] UNetStaticUpdate() periodically allocates memory
Steps to reproduce: 1. Create empty unity project 2. Open "Profiler" window. In it's search bar type "unet". This will help to obse... Read more
[EditorLog] Data on reflection probes bake time is not in editor log
There is no data on how long reflection probes took Currently we have: Enlighten: Precompute started. ... Enlighten: Precompute too... Read more
[Effector] Project crashes if 2D effector is needed but there is none
Repro steps: 1) Open the project and scene Scene 2) Uncheck Used By Effector attribute in Circle Collider 2D component 3) Play the g... Read more
[Shadows] Shadow precision issue on extremly scaled objects
Steps to reproduce: 1. Import "701205.unitypackage". 2. Open scene "ReproScene". 3. Shadow of cube is displayed incorrectly Read more
[Android] Tessalation shader crashes
Using tessalation shader on OpenGLES3.1 capable android devices, results in crash. 1. Open scene "Tessalation" (From project "Andro... Read more
[IL2CPP] Mathf.RoundToInt method doesn't work correctly
To Reproduce: 1. Run the attached script with mono/il2ccpp 2. Observe that IL2CPP returns incorrect values for: Mathf.RoundToI... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL