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0
votes
Duplicate

UpdateTpl<1> crashes when entering to Play mode

Visual Effects - Legacy

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Oct 11, 2017

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Version/s: 2017.1.2f1

To reproduce: 1. Download attached project "ParticleSystemBug.zip" and open in Unity 2. Open "Main" scene 3. Enter Play mode Expec... Read more

0
votes
Fixed

Playable example from documentation results in no animation and empty graph

Animation

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Sep 06, 2017

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Version/s: 2017.1.0f3

To reproduce: 1) Open attached project and "AdditiveTest" scene 2) Play it 3) Notice that one of the bears (the one using sample cod... Read more

0
votes
Won't Fix

Undocumented nuance when yielding to a CustomYieldInstruction

Scripting

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Oct 10, 2017

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Version/s: 5.6.3p3

The process for yielding is different on the first iteration of a CustomYieldInstruction... 1. it checks the yield 2. places the co... Read more

0
votes
Duplicate

[Timeline] Animated object is not positioned correctly when a StateMachi...

Timeline

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Oct 11, 2017

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Version/s: 2017.1.1p2

What happened The position or rotation of an object used by a timeline track will be changed and not be animated properly in play mo... Read more

0
votes
Fixed

[PLM] Duplicating objects with low atlas size during autobake causes win...

Progressive Lightmapper

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Oct 12, 2017

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Version/s: 2018.1.0a1

OpenRL errors are displayed in console if duplicating multiple objects during autobake, with a small atlas size (progressive lightma... Read more

0
votes
Fixed

Publish does not fail when hitting usage limit before upload starts

Collab

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Oct 12, 2017

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Version/s: 2017.2.0f3

1. What went wrong? When making a commit via Collab that will either reach or exceed the tier-specified usage limit of the user's O... Read more

0
votes
Fixed

[Timeline] Rotations altered in an unpredictable way in animation track

Timeline

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Oct 12, 2017

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Version/s: 2017.2.0f3

Steps to reproduce: 1. Open user attached project 2. Select Canvas -> Image 3. Clear the keyframes in the timeline window 4. Add a k... Read more

0
votes
Won't Fix

[Text Mesh] Undoing a font change in Text Mesh distorts the actual text

Graphics - General

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Oct 11, 2017

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Version/s: 2017.1.1f1

To reproduce: 1. Open the project, attached by the tester (textMeshFontUndo.zip) 2. Open the "testScene" scene 3. Select GameObject... Read more

0
votes
By Design

ColorUtility.ToHtmlStringRGBA returns hexadecimal color code string with...

Graphics - General

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Oct 12, 2017

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Version/s: 2017.1.1f1

Steps to reproduce: 1.Open attached “ ToHtmlStringRGBA.zip” Unity project 2.Open scene “Test" 3.Enter Play mode Expected results: ... Read more

0
votes
By Design

[SRP]_ScreenParams gives frame buffer size instead of current RT size

Shaders

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Oct 13, 2017

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Version/s: 2017.1.1f1

To reproduce: 1) Open re-attached project and scene 2) Open Frame Debugger 3) Enable it 4) Check "Draw Mesh Cube" event Expected: R... Read more

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