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Calling LineRenderer::BakeMesh crashes Editor when LineRenderer Alignmen...
How to reproduce:1. Open the attached "1066465_repro.zip" project2. Open the "ImageTestScene" scene3. Observe that "PathRenderer" Ga... Read more
[2018.2] Crash on CollectAllSceneObjects when entering Play mode for the...
How to reproduce:1. Open the "CollectAllSceneObjects.rar" project2. Open the "Mainscene.unity" scene3. Enter Play mode4. Exit Play m... Read more
[Improved Prefabs] A Fatal Error is thrown when Overriding the size of a...
Repro steps:1. Open QA attached project "repro_1064206"2. Open scene "0"3. Select the prefab "GameObject" in the Hierarchy4. Change ... Read more
[iOS] CPU spikes in the Profiler "Unaccounted time between" on iOS devic...
To reproduce:1. Open users attached project "unityClient-empty.zip"2. Make sure that in Player Settings on iOS tab Multithreaded Ren... Read more
API updater doesn't auto update GameObjectRecorder API
Steps To Reproduce: 1. Open the attached project.2. Observe the errors in console. Error on:m_Recorder.BindComponent<Transform>... Read more
[2018.2] Crash on EventManager::InvokeEventCommon when exiting Play mode
How to reproduce:1. Open the attached project2. Open the "Mainscene.unity" scene3. Disable "CPUSpawner" and "GPUSpawner" gameobjects... Read more
[2018.2] GetManagerFromContext: pointer to object of manager 'RenderSett...
How to reproduce:1. Open the attached project2. Open the "Mainscene.unity" scene3. Enter Play mode4. Exit Play mode5. Select "Core" ... Read more
[Profiler] Inconsistent name of EditorBeforeUpdate sample
To reproduce:1. Create new project.2. Open Profiler window and start Profile Editor.3. In Hierarchy or Raw Hierarchysearch for edito... Read more
[Android] JDK Download window doesn't open, when selecting incompatible ...
How to reproduce:1. Create a new project2. Switch platform to Android3. Go to Preferences -> External Tools and disable Use embed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode