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Won't Fix

Votes

0

Found in

2018.4

2019.3.3f1

2020.2

Issue ID

1238883

Regression

No

[Android][Snapdragon] DepthMask shader rendered black instead of masking geometry when deployed on newer Snapdragon CPU's

Mobile Graphics

-

Steps to reproduce:
1. Open and build User-supplied project
2. Notice the circle in the middle

Expected: the inside of the circle is transparent
Actual: the inside of the circle is black

Reproduced in: 2018.4.22f1, 2019.3.12f1, 2020.1.0b8, 2020.2.0a9

Reproduced on: Vulkan, OpenGLES3, OpenGLES2
Not reproduced on: Metal, Win10 Standalone (DX11, DX12, Vulkan, OpenGLES3), Editor.

Reproducible with:
VLNQA00277, Asus ROG Phone (ASUS_Z01QD), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00229, Oneplus OnePlus6T (ONEPLUS A6013), Android 9, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540

Not reproducible with:
VLNQA00121, Samsung Galaxy S9 (SM-G960F), Android 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00288, Samsung Galaxy J7 (SM-J730F), Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00096, Samsung Galaxy S8 (SM-G950F), Android 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00140, Samsung Galaxy S4 (GT-I9505), Android 5.0.1, CPU: Snapdragon S4 Plus MSM8960, GPU: Adreno (TM) 320
VLNQA00042, Lge LG G3 (LG-D855), Android 5.0, CPU: Snapdragon 801 MSM8974AC, GPU: Adreno (TM) 330
iPhone 7 (iOS 12.3.1)
iPad 7th gen (iOS 13.2.2)

  1. Resolution Note (2020.2.X):

    Won't fix: caused by GPU driver. To workaround, enable Blending for the objects that are being masked.

Comments (1)

  1. vistaero

    Jun 25, 2023 17:48

    What do you mean by Blending? The Blend property of the shader? Can you provide an example?

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