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Crash on ShaderLab::Program::CreateFromSerializedProgram when trying to ...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open “CrashScene“ scene3. Enter Play mode Expected result: “Atmoshper... Read more
[UI Toolkit] Checkboxes are not aligned equally
How to reproduce:1. Open any project2. Create > UI Toolkit > UI Document3. Double-click on the new UI Document4. Add a new Lis... Read more
Documentation page is not displayed when the "VFX Parameter" question ma...
Repo steps: Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is ... Read more
Documentation page is not displayed when the "VFX Basic Initialize" ques...
Repo steps: Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is ... Read more
Documentation page is not displayed when the "VFX Basic Update" question...
Repo steps: Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is ... Read more
Documentation page is not displayed when the "VFX Planar Primitive Outpu...
Repo steps: Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is ... Read more
Physics.ComputePenetration returns false when a non-convex MeshCollider ...
How to reproduce:1. Open the attached Project "penetrationTest" and load Scene "SampleScene"2. In the Hierarchy, select the "Penetra... Read more
“MultiThreaded” is printed when using “SystemInfo.renderingThreadingMode...
How to reproduce:1. Open the user’s attached “1487097_MultiThreadRendering.zip” project2. Press Menu > UnitySupport > Check Re... Read more
InputSystem Hover function gets triggered when Standalone Builds are un-...
How to reproduce:1. Open the attached “IN-29317.zip” project2. Open the Player Settings (Edit → Project Settings → Player)3. Set the... Read more
VFX blackboard: items should be listed with spaces
Repo steps: Go to Window > Package Manager > Search Visual Effect Graph > Check Unity Registry > Make sure VFX graph is ... Read more
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