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User object types with names that match an icon name will show this icon...
How to reproduce: 1. Create a new project 2. Create script and name it "GameManager" 3. Notice that in the inspector it has differe... Read more
[ManagedPlugins] Crash after recompile when using external dll
To Reproduce: 1. Open the attached project 'DllUseEditorCrash.zip'. 2. Play scene 'Main'. 3. Edit 'Test.cs' to trigger a recompile ... Read more
[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...
Steps to reproduce: 1. Open the attached project 2. Open and play 'Test' scene 3. Notice the errors spammed in the console each tim... Read more
doNotCaptureKeyboard not working in WebGL
1. What happened WebGL project build with Unity 5.1.0f2 with HTML content which require keyboard input is no longer working. In earl... Read more
Lacking vertex attributes causes a crash on multithreaded rendering
Unity Android Player crashes when the following conditions are met: - Dynamic batching is enabled. - Multithreaded rendering is ena... Read more
[Android(Kindle)][UI]Very low framerate on kindle devices when using tra...
Transparent UI images (ones with Alpha less than 255) heavily affect the Amazon Kindle Fire, quickly halving the framerate Read more
TerrainCollider doesn't detect collision with CapsuleCollider on time an...
Steps to reproduce: 1. Open attached project 2. Open scene "Assets/Test" 3. Double click on "Capsules" game object to focus on it 4... Read more
[iOS] Arial Thai fonts don't work
To Reproduce: 1. Run the attached scene on iOS. 2. Observe that Thai font's are not rendered. Read more
[Colliders] Disabling/Enabling Mesh Collider stops Wheel Colliders from ...
Repro steps: 1) Open project and scene 'scene' 2) Start the game 3) Disable Mesh Renderer in Vehicle -> RendererAnCollider 4) Notice... Read more
Wrong description of the warning - " of the shader
Wrong description of the warning " of the shader." The warning is "MaterialEditor: Could not create custom UI from the CustomEditor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL