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0
votes
Fixed

[IL2CPP] TextArea not working

WebGL

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Oct 05, 2015

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Version/s: 5.3.0b1

-e: see title, works in 5.2.1 -repro: --build and run attached project --NOTICE TextArea isn't displayed in the scene Read more

0
votes
Fixed
1
votes
Not Reproducible

Caching rash bug with WebGL and Chrome

WebGL

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Sep 23, 2015

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Version/s: 5.2.0f3

Read more

1
votes
Fixed

NetworkManager doesnt become "ready" if online scene is set, and offline...

Networking

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Oct 07, 2015

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Version/s:

NetworkManager doesnt become "ready" if online scene is set, and offline scene is not set. This makes the "Client Ready" in-game UI ... Read more

6
votes
By Design

Commands with duplicate names call wrong command.

Networking

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Oct 07, 2015

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Version/s:

when [Commands] are used that are non-unique (i.e. when there is several instances of the same NetworkBehavior script attached to a ... Read more

0
votes
Fixed

OnPreCull & OnPreRender FOV change regression since 5.1.3

Camera

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Sep 11, 2015

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Version/s: 5.2.0f3

Changing camera FOV in OnPreCull and restoring it in OnPreRender stopped working since 5.1.3. Read more

0
votes
Fixed

[DX11] Screen flips upside down with non native full screen resolution &...

Camera

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Oct 07, 2015

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Version/s: 5.2.1p2

1. Open attached "Flip" project. 2. Build and run this project. 3. Select native screen resolution and make sure "Windowed" check bo... Read more

0
votes
Fixed

[ParticleDistance] Particle distance sorting doesn't sort correctly

Shuriken

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Oct 03, 2015

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Version/s: 5.2.0f3

How to reproduce: 1. Open the attached project 2. Open and play "example" scene 3. Play the particle system, and pan your camera aro... Read more

0
votes
Fixed

[CanvasScaler] Crash when X value of Reference resolution is changed

UI

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Oct 08, 2015

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Version/s: 5.3.0b1

Steps to reproduce: 1. Open attached project 2. Open scene main 3. Select Canvas in hierarchy 4. Change Canvas Scaler's X property ... Read more

0
votes
Fixed

ModelImporterClipAnimation.maskType doesn't work

Animation

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Oct 01, 2015

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Version/s: 5.2.1p2

How to reproduce: 1. Open AnimTest_52 project 2. Open custom editor with Animation/MaskModifier from the main window menu 3. Put As... Read more

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