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[IL2CPP] TextArea not working
-e: see title, works in 5.2.1 -repro: --build and run attached project --NOTICE TextArea isn't displayed in the scene Read more
NetworkManager doesnt become "ready" if online scene is set, and offline...
NetworkManager doesnt become "ready" if online scene is set, and offline scene is not set. This makes the "Client Ready" in-game UI ... Read more
Commands with duplicate names call wrong command.
when [Commands] are used that are non-unique (i.e. when there is several instances of the same NetworkBehavior script attached to a ... Read more
OnPreCull & OnPreRender FOV change regression since 5.1.3
Changing camera FOV in OnPreCull and restoring it in OnPreRender stopped working since 5.1.3. Read more
[DX11] Screen flips upside down with non native full screen resolution &...
1. Open attached "Flip" project. 2. Build and run this project. 3. Select native screen resolution and make sure "Windowed" check bo... Read more
[ParticleDistance] Particle distance sorting doesn't sort correctly
How to reproduce: 1. Open the attached project 2. Open and play "example" scene 3. Play the particle system, and pan your camera aro... Read more
[CanvasScaler] Crash when X value of Reference resolution is changed
Steps to reproduce: 1. Open attached project 2. Open scene main 3. Select Canvas in hierarchy 4. Change Canvas Scaler's X property ... Read more
ModelImporterClipAnimation.maskType doesn't work
How to reproduce: 1. Open AnimTest_52 project 2. Open custom editor with Animation/MaskModifier from the main window menu 3. Put As... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Importers name is not truncated in the Importer type dropdown menu
- Wrong shader appears when Particle System is added as a component
- Realtime Hard Shadows resolution of Spot Light and Point Light cannot be changed by script when using Universal Render Pipeline (URP)
- Warnings in the Package manager have no margin on the right side
- Errors are thrown in the Console and the Game view fails to render when RenderGraph Compatability is disabled and a Camera stack has a Pixel Perfect Camera Component with "Stretch Fill" Crop Frame