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Fixed
Fixed in 2022.3.65f1, 6000.0.54f1, 6000.1.13f1, 6000.2.0b11, 6000.3.0a2
Votes
0
Found in
2022.3.63f1
6000.0.51f1
6000.1.7f1
6000.2.0b5
Issue ID
UUM-109125
Regression
No
Crash on Tilemap::GetTileAsset when calling Tilemap.GetTile() in new RefreshTile() method for TileBase class
How to reproduce:
1. Open the attached “IN-101725_TileBaseCrash.zip” project
2. Create a “TBTest” asset by right clicking in the Project Window → Create → TBTest
3. Open the Tile Palette window (Window → 2D → Tile Palette)
4. Open the existing “TPTest” Tile Palette or create a new one
5. Drag the created “TBTest” asset onto the Tile Palette grid
6. Observe the crash
Reproducible in: 2022.1.0a1, 2022.3.63f1, 6000.0.51f1, 6000.1.7f1, 6000.2.0b5
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
First few lines of stacktrace:
{noformat}0x00007FF84EE477FE (Unity) Tilemap::GetTileAsset
0x00007FF84D9AB39B (Unity) Tilemap_CUSTOM_GetTileAsset
0x000001A4CD80E7F8 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Tilemaps.Tilemap:GetTileAsset_Injected (intptr,UnityEngine.Vector3Int&)
0x000001A4CD80E64B (Mono JIT Code) UnityEngine.Tilemaps.Tilemap:GetTileAsset (UnityEngine.Vector3Int)
0x000001A4CD80E42B (Mono JIT Code) UnityEngine.Tilemaps.Tilemap:GetTile (UnityEngine.Vector3Int){noformat}
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Resolution Note (fix version 6000.3.0a2):
Fix for this issue is available on Unity 6000.3.0a2 and above
Resolution Note (fix version 6000.2.0b11):
Fix for this issue is available on Unity 6000.2.0b11 and above
Resolution Note (fix version 6000.0.54f1):
Fix for this issue is available on Unity 6000.0.54f1 and above
Resolution Note (fix version 2022.3.65f1):
Fix for this issue is available on Unity 2022.3.65f1 and above