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Linux crashes on GetGdkDragData
Rarely, the Linux editor will crash upon dragging and we have received several reports on that. Most of them are dragging sprites, i... Read more
[Android, IL2CPP] "Failed to extract resources needed by IL2CPP" error d...
Android, IL2CPP] "Failed to extract resources needed by IL2CPP" error dialog on opening the game Steps to Reproduce: 1. Create a p... Read more
[General] Inconsistent calls to [InitializeOnLoadMethod] in a DLL
How to reproduce: 1. Open the user-submitted project(Startup Delay Call Bug) 2. Check the Console window 3. Export NewBehaviourScrip... Read more
Animated GameObjects move upwards into the air briefly when transition h...
Steps to reproduce: 1. Open users attached project 2. Press Play the scene Reproducible with: 2018.3.0a10, 2018.3.0b1 Not reproduci... Read more
iPhone XS Crash When Spawning C++ Thread
Steps to reproduce: - Export a unity project to iPhone - Create a C++ thread as such and wait for it to finish executing - Crash on ... Read more
First frame of a h264 video isn't drawn after preparing it until switchi...
Repro steps: 1. Open user attached project 2. Enter Play Mode 3. Press buttons: "Download Video" -> Prepare Video" Expected: The fi... Read more
[IL2CPP] .NET plugin runs slower on IL2CPP backend compaired to .NET bac...
Steps to reproduce: 1. Download attached project 2. Build project for UWP with .NET backend 3. Launch player and wait until calculat... Read more
Playing a h264 video near the end restarts it
Repro steps: 1. Open user attached project 2. Enter Play Mode 3."Download Video" -> "Prepare Video" 4. Press the ">" or "<" button n... Read more
No option to do a "Scripts Only Build" for the Linux build target
Linux build target does not have the option for a "Scripts Only Build" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released