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Top menu bar is moved to the main area on the lost connection
Steps to reproduce: 1. Attempt to activate Unity Pro edition 2. Enter serial key and lose network connection just before you click o... Read more
Certain font text is not being displayed in the correct position
Certain font text is not being displayed in the correct position (compared to 5.2) Steps to reproduce: 1. Download and extract atta... Read more
[ImageEffects] SSR gap between "caster" and reflection
SSR effect leaves a gap of no reflection between "casting" object and relfection. Repro Steps: 1) Open attached project and scene ... Read more
[ImageEffects] SRR Distance Blur creates artifacts
Distance Blur creates artifacts on objects Repro Steps: 1) Open attached project and scene "FunctionMain" 2) Observe artifacts on ... Read more
[ImageEffects] SSR Max Distance calculation appears to be incorrect
SSR Max Distance value appears to be incorrect. 3rd Cube away from the camera is ~21 world units from camera. SSR max distance is se... Read more
[ImageEffects] SSR Max Distance creates artifacts from Sky/BG when set a...
SSR creates artifacts from skybox/background when max distance is set to a very high value. Repro Steps: 1) Open attached project ... Read more
[ImageEffects] SSR Distance Blur not blurring objects
SSR Distance blur does not blur objects regardless of distance from camera Repro Steps: 1) Open attached project and scene "Functi... Read more
[ImageEffects] SSR Reduce Banding creates "banding
SSR Reduce Banding creates a banding effect on reflections Repro Steps: 1) Open attached project and scene "FunctionMain" 2) Enter... Read more
Opening visual studio progress bar does not have a cancel button
Steps to reproduce : - import Angry Bots - set Visual Studio as an External Tool - open a script and notice that the progress bar d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device