Search Issue Tracker
Fixed in 1.2.2
Votes
0
Found in [Package]
2019.1.0a14
2019.2.0a1
2019.2.0a10
Issue ID
1141836
Regression
No
A different track's bound GameObject box is highlighted when clicking a Timeline instance track's bound GameObject box
How to reproduce:
1. Open the attached project "case_1141836-TimelineBoundObjectBoxHighlightIssue.zip" and scene "SampleScene"
2. Select the "Directional Light" GameObject in the Hierarchy to see its Timeline
3. In the Timeline Window click the first or the second track's bound animator GameObject boxes
4. Observe the blue highlight around the clicked boxes
Expected result: the bound GameObject box which is clicked is highlighted blue
Actual result: clicking the first GameObject produces no highlight. Clicking the second one highlights the first one
Reproducible with: 2019.1.0a14, 2019.1.0b10, 2019.2.0a10
Could not test with: 2019.1.0a13 and older (unable to open any timeline assets in the reproduction project)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning after building a project with URP Sample
- MissingReferenceException after clicking "Fix now" on NormalMap settings
- The "UniversalRenderPipelineGlobalSettings.asset" is creating noise in the git diff when building a Player
- Scene is marked as dirty when opening the project with Vertical Layout Group added as a Component
- Crash on UnityEngine::Animation::SetGenericFloatPropertyValues when keyframing the RigBuilder component to Enabled and Disabled
Add comment