Search Issue Tracker

0
votes
Fixed

Lambert with SurfaceOutputStandard parameter outputs "Syntax error"

Shaders

-

Mar 30, 2016

-

Version/s: 5.3.4p1

Steps to reproduce: 1) open users attached project 2) select 'SurfaceLambert' shader from project view 3) notice the printed error ... Read more

0
votes
Fixed

[DirectX] GrabPass causing vertical flip on Blit when using temporary Re...

DirectX

-

Mar 30, 2016

-

Version/s: 5.4.0b11

Reproduction steps: 1) Open attached project "FlippingBug" 2) Open scene "FlippingTest" 3) Enter play mode --- You should see that t... Read more

0
votes
Fixed

Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...

Assets Management

-

Apr 01, 2016

-

Version/s: 5.4.0b12

Steps to reproduce: 1. Open attached project 2. Build and run project 3. It crashes right after it is opened Is related to setting... Read more

5
votes
Fixed

Rigidbody teleports after colliding with mesh collider

Physics

-

Mar 31, 2016

-

Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project. (Project_CollisionTeleport.zip) 2. Open scene: Scene 3. Play 4. Look a... Read more

1
votes
Duplicate

Editor crashes when building asset bundles that include Spine assets

--

-

Mar 29, 2016

-

Version/s: 5.3.4f1

Reproduction steps: 1) Open project attached in the edit section. 2) Select "Avatar_boy" prefab and change its Asset Bundle tag to ... Read more

0
votes
Fixed

[Android] Rendering problem on Vivante GPUs with Unity 5

Android

-

Dec 14, 2015

-

Version/s: 5.2.1p4

There are rendering problems on Vivante GPU's after upgrading to Unity 5. Read more

3
votes
Fixed

[Android] UI performance regression on most Adreno 305 devices

Android

-

Mar 30, 2016

-

Version/s: 5.3.3f1

To reproduce: 1) Open attached project and scene in it 2) Make sure it autoconnects to profiler 3) Build and run on device 4) Open p... Read more

1
votes
Fixed

[Android] RenderTexture is corrupted after resume on Android

Android

-

Apr 01, 2016

-

Version/s: 5.3.4p1

Regressed from 5.3.4p1 Steps to repro: 1. Build and run repro project 2. Cube rendered by RenderTexture in the top left corner (Me... Read more

0
votes
Fixed

[5.4] TextureArrays: ability to release system memory copy for non-reada...

Graphics - General

-

Apr 01, 2016

-

Version/s: 5.4.0b12

Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more

0
votes
Duplicate

[WP8.1] Wrong orientation of the second splash screen

Windows Store Apps

-

Mar 30, 2016

-

Version/s: 5.3.4f1

When the project is set to use only "Landsacpe Left" orientation in Unity Player Settings, deploying game on Windows Phone 8.1 the s... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.