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GameObject is invisible for the first seven frames when animation is played
How to reproduce: 1. Open user's attached '2019.3.5f1-782915.zip' project 2. Open 'SampleScene' Scene 3. Select 'DM_STR_QUAY_CraneRo... Read more
Selecting a single Frame with a mouse click in the Profile Analyzer char...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
Crash on ManagedTempMemScope::Allocate when a custom stack container is ...
Reproduction steps: 1. Open user's attached project 2. Try closing the project --observe crash Reproducible with: 2019.3.11f1 (edit... Read more
Crash on VertexDeclarationD3D11::GetInputLayout when importing a broken ...
Reproduction steps: 1. Import the FBX file attached by the user to any project Reproducible with: 2018.4.0f1, 2018.4.22f1, 2019.1.1... Read more
OnEnable/OnDisable is called the second time when setting GameObject's i...
How to reproduce: 1. Open the attached project's Scene labeled "MyScene" 2. In the Hierarchy, select the "GameObject" 3. In the Insp... Read more
Profile Analyzer Frame and Marker Summary far-right columns values get c...
How to reproduce: 1. Create a new project 2. Import the Profile Analyzer package from the Package Manager 3. Open the Profile Analyz... Read more
[Android] ComputeShader returns wrong value obtained in C# code
Reproduction steps: 1. Open the attached project "HuaWeiComputeShader.zip" 2. Build on Android 3. Press "Run" to output ComputeShade... Read more
GameObject with a Rigidbody colliding with Terrain causes massive FPS dr...
Reproduction steps: 1. Open the project from the attached file "1231998.zip" 2. Open "SampleScene" and enter Play Mode 3. Inspect FP... Read more
[Timeline] New clip is created when editing the last frame on a clip in ...
How to reproduce: 1. Open user's attached "2020.2.0a5-806434" project 2. Open "SampleScene" Scene 3. Open Timeline (Window->Sequance... Read more
Tile Palette window's tile grid does not render sprites
How to reproduce: 1. Open the user's attached project 2. Observe the Tile Palette window Expected result: There are sprites rendere... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation