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Color bleeding in lower mip levels when Convolution is enabled in Cubemaps
Steps to reproduce:1. Open the attached user's project "T1490080.zip"2. Select the "Assets/christmas_photo_studio_01_1k.exr" file to... Read more
[HDRP] Scene is not rendered and exceptions are outputted when Area Ligh...
Steps to reproduce:1. Open the attached user's project "hdrp_no_arealights.zip"2. Observe the errors in the Console3. Navigate to "P... Read more
[XRIT] The XR Interactor Reticle Prefab rotates in the Z-direction when ...
Steps to reproduce:1. Create a new XR project2. Install XR Interaction Toolkit 2.2.0 with the package manager3. Also install Samples... Read more
[XR Interaction Toolkit] UI Poke interaction does not work properly when...
Reproduction steps:1. Open the attached project "UIPokeBugRepro"2. Go to Edit > Project settings > Project Validation and pres... Read more
ECS: 1.0.0-pre.44 Visual glitches started appearing after upgrade
1. What happened We upgraded our project from pre.15 to pre.44 and now we have visual glitches. It looks like certain entities get b... Read more
Reflection Probe is not working in Build when set to Realtime and update...
How to reproduce: Open the attached project "Bear It.zip" Build And Run the project Click the "NEW GAME" Button Expected results: Re... Read more
Android IL2CPP build fails with HashCodeCollisionExecption error when us...
How to reproduce:1. Open the attached “repro-project”2. Edit → Project Settings → Player and change the Scripting Backend to IL2CPP3... Read more
Renders appear in random places inside the Editor
Reproduction steps:1. Open the attached “Testbed 2021.zip“ project2. Open “DepthNormals” scene3. Enter Play mode4. Observe the Edito... Read more
[Android][IL2CPP] AotList.Sort() method isn't functional when trying to ...
How to reproduce:1. Open the user’s attached “TestSavesU2021_UVS” project2. Build and Run the “SampleScene” Scene on Android3. Click... Read more
OnPointerEnter/OnPointerExit is called when the mouse is not moving
Reproduction steps:1. Open the attached project “UI_Bug“2. Open the “Offline3D“ Scene3. Enter Play Mode4. Click the “Singleplayer“ b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Selection outline is not shown when selecting a high intensity HDR Swatch preset in Color Picker