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Calling GetMeshes will cause Infinite loop if one of meshes under mesh r...
How to reproduce: 1. Open the attached project 2. Go to the Project window/Resources and delete the UIParticle_Demo_Animatable.fbx... Read more
New Input System cannot retrieve devices in Start() method when used in ...
To reproduce: 1. Open attached project ("case_1239007.zip") 2. Build and run WebGL build 3. Focus browser window and press 'a' keybo... Read more
[2D IK] Some of the Animations break when in Play Mode
How to reproduce: 1. Open up user attached project 2. Enter Play Mode 3. Move the player and observe its animations Expected resul... Read more
[Profile Analyzer] Percent symbol cut off in Mean frame contribution whe...
Reproduction steps: 1. Open attached project "ProfileAnalyzer.zip" 2. In Profile Analyzer window, load "cap1.pdata" from "cap1.zip" ... Read more
"A Native Collection has not been disposed, resulting in a memory leak" ...
How to reproduce: 1. Open user-submitted project (SpriteShapeLeak.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Check the Conso... Read more
GUI Text Field and Text Area use the Editor themed background when it is...
How to reproduce: 1. Open user-submitted project (New Unity Project) 2. Open the SampleScene 3. Inspect the GUISkin.guiskin - its Te... Read more
[Themes] Components of a gameObject are not displayed in Inspector if it...
If a tag of GameObject is deleted by resetting tag list, Unity Exceptions are thrown and the components of a gameObject are also not... Read more
[XR SDK][MockHMD] Editor crashes after switching rendering modes and ent...
How to reproduce: 1. Create a new project 2. Add Terrain Game object to the scene (Right click on Hierarchy window->3D Object->Terra... Read more
[Preset] Some Project Settings are changed without being applied when ed...
How to reproduce: 1. Open attached "Presets" project 2. Select "PlayerSettings" Preset in Project window 3. In the Inspector expand ... Read more
[Output] Setting a property to `none` does not unassign its last value.
Repro steps: 1. Add a default particle system to the scene 2. Open the VFX and in the output set it's texture to None 3. Observe tha... Read more
All about bugs
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