Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.1
Issue ID
1142484
Regression
Yes
Two ShaderCompilerTests hitting asserts on reflection callbacks
HLSLcc_ImageBuffers and HLSLcc_ConstantBufferReflection native compiler tests are hitting asserts in reflection callbacks on debug build. Seems to be related to the recently added reflection handling. Shader compiler is built debug only with UserOverride.jam file in the repository root, containing this line:
SHADER_COMPILER_DEBUG_BUILD = 1 ;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
Add comment