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Fixed in 2019.3.X



Found in




Issue ID




Correct serialization type flag will not be resent to Perforce if binary asset is added to text asset via AddObjectToAsset

Version Control


How to reproduce:
1. Open attached project ("")
2. Click Game Object/Create Main Asset (Text)
3. Check out the project in Perforce - you should see the file added with its type set to text
4. Click Game Object/Create Sub-asset (binary)
5. Check out the project in Perforce - you will see that the file type has not changed.

Expected result: Perforce gets notified by Unity to change the file type to binary since the asset contains data that cannot be text-serialized.
Actual result: Perforce is not notified to change the file type.

Reproduced in: 2019.2.0a10, 2019.1.0b10, 2018.3.12f1

  1. Resolution Note (fix version 2019.3):

    Fixed in: 2019.3.0a6

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