Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.2.13
Issue ID
1238557
Regression
Yes
[Timeline] New clip is created when editing the last frame on a clip in recording mode
How to reproduce:
1. Open user's attached "2020.2.0a5-806434" project
2. Open "SampleScene" Scene
3. Open Timeline (Window->Sequance->Timeline)
4. Select "Cube" GameObject in the Hierarchy
5. Select frame 327 in the Timeline
6. Press the record button in the Timeline
7. Change "CM vcam1" position in the Scene view
Expected result: The last frame is edited
Actual result: A new clip is created
Reproducible with: 1.2.13, 1.4.0-preview.3 (2019.3.11f1, 2020.1.0b6, 202.2.0a8)
Not reproducible with: 1.2.12, 2017.4.40f1, 2018.4.22f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note:
This was an intentional change - because the value being editing may not be the value you see. Timeline does not evaluate clips at the end frame of the clip so adjacent clips have the start frame. The workaround is to extend the length of the clip.