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Fixed in 2020.2.X

Fixed in 2019.3.X, 2020.1.X



Found in




Issue ID




GameObject is invisible for the first seven frames when animation is played



How to reproduce:
1. Open user's attached '' project
2. Open 'SampleScene' Scene
3. Select 'DM_STR_QUAY_CraneRouteRIGID' GameObject in the Hierarchy and press F key to center the object
4. Drag 'Take 001' animation from Project Browser to the 'DM_STR_QUAY_CraneRouteRIGID' GameObject in the Hierarchy
5. In Animation window, drag playback head line until 7th frame is reached

Expected result: 'Boat_ROUTE_CHANGE' GameObject appears from the first frame when the animation is played
Actual result: 'Boat_ROUTE_CHANGE' GameObject disappears for the first seven frames when the animation is played

Reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3

- Video and additional information about the issue attached in Edit
- Reproducible on macOS
- Animation preview shows the expected result of the issue
- Error messages printed to the Console: 'A polygon of CRANESwap is self-intersecting and has been discarded.'; 'A polygon of IRHIT is self-intersecting and has been discarded.'

  1. Resolution Note (fix version 2020.2):

    Fixed in: 2020.2.0a8

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b7

  3. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.10f1

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