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Problem when using EditorGUILayout.EnumFlagsField with a non-ordered Fla...
Reproduction steps:1. Open the “EditorHandleGizmoTest“ Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Game... Read more
Incorrect functions in the ".symbols.json" file when building for WebGL
Reproduction steps:1. Open a new Unity Project2. Switch to WebGL platform build3. Change “Player Settings\Settings for WebGL\Publish... Read more
HDRI is seen from the inside of an object when using reflective surfaces
Reproduction steps:1. Open project “IN-28095_HDRP Test 2”2. Open scene “Cube Test w Pines“3. Enable “Mirrorted Cube” GameObject4. En... Read more
Script Component is duplicated when dragging and dropping onto a GameObj...
How to reproduce:1. Create a new project2. Create a new Script3. Select any GameObject in the Hierarchy4. Drag and drop the Script i... Read more
[iOS] ARTracking frame delay occurs when using new input system tracked ...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Move the device around4. Observe ... Read more
VertexLit path is broken with Baked Lighting
Repro: Open GFX test project scene 145 Bake the scene using LightBaker Observe broken vertex lit path Note: Convert test to pre-bake... Read more
LightBaker does not respect "remove ringing" flag
Repro: Open Graphics Tests scene 544 Bake using auto mode with "remove ringing" on Bake using on-demand mode with "remove ringing" o... Read more
The "Remove ringing" checkbox on the Light Probe Group component doesn't...
Repro: Open deringing_repro project Open scene "scene with some probes" Select "probes" Toggle off "remove ringing" on the LightProb... Read more
Shadowmask penumbra is different between LightBaker and PVRRuntimeManager
Open scene 628 in the Graphics Test project Bake using OnDemand Enter playmode Take screenshot Rebake with Auto Enter playmode Take ... Read more
Baked reflecton probe normalization data is invalid when using HDRP
Reproduction steps:1. Open project “IN-30145_unityHX 2”2. Open Scene “propRoom“3. Click on “lighting\reflection probes\Reflection Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
- “SpriteAtlasManager.atlasRequested wasn't listened to” warnings are spammed in the Console when pressing “Analyze” in Sprite Atlas Analyzer in Play Mode using the Sprite Atlas Samples
- "Freeze Camera For Culling" camera entries are not ordered predictably when cycling with the right arrow in the Play Mode "Rendering Debugger"