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[UI] Re-naming Action Map after starting to re-name an Action breaks the...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/489 Repro: 1. Download package and project at: https://github.com/... Read more
[UI] "Release" for Press Interaction does not trigger action
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/492 Repro: 1. Download attached project "PressTest.zip" 2. Downloa... Read more
[Hololens] KeywordRecognizer initialization freezes when the microphone ...
Steps to reproduce: 1. Download attached project 2. Switch platform to UWP and build project 3. Open Visual Studio solution switch t... Read more
"Assertion failed on expression" errors when using Holographic Emulation
How to reproduce: 1. Open the attached "Repro_1131416.zip" project 2. In Build Settings, switch the Target Platform to "UWP" 3. Open... Read more
Sprite Atlases are packed by entering Play Mode when Sprite Packer Mode ...
1. Open the attached 'sprite.zip' project 2. Go to Project tab -> 'sprites' folder and duplicate some sprites (select sprite and pre... Read more
[TreeCreator] The Material's Textures corrupt when Changing any paramete...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "TreeBug.zip" Project 2. Note that the textures in TreeCollection ... Read more
[Android] Plane rendered with Artifacts on Samsung Galaxy S8
How to reproduce: 1. Open attached Unity project "Overreach" 2. Build "MainGame" scene on Samsung Galaxy S8 Expected result: Plane ... Read more
[Editor] Deferred draw mode is not accessible from all scene view when t...
Deferred draw mode is accessible from only one scene view when the layout is set to 4 split. Steps to repro: 1. Create a new projec... Read more
"InvalidOperationException: Cannot find CustomScriptAssembly" thrown aft...
How to reproduce: 1. Open the attached "InvalidOperationExceptionBug.zip" project 2. Delete "Assets\MixedRealityToolkit\Utilities\Bu... Read more
Opening/modifying a script in a Code Editor prevents a bug report from b...
Steps to reproduce: 1. Create a new project 2. Create a new script 3. Open it in Visual Studio 4. Try to submit a bug report Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file