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By Design

Votes

2

Found in

2017.4

2019.3.9f1

2020.2

Issue ID

1238729

Regression

No

Tile Palette window's tile grid does not render sprites

2D

-

How to reproduce:
1. Open the user's attached project
2. Observe the Tile Palette window

Expected result: There are sprites rendered in the Tile Palette window's tile selection grid
Actual result: The Tile Palette window's tile selection grid doesn't render any tiles

Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.11f1, 2020.1.0b6, 2020.2.0a7

Notes:
1. In 2017.4.40f1 the tile selection grid not rendered at all and the Console window is throwing "Matrix stack full depth reached" and "NullReferenceException: Object reference not set to an instance of an object" errors when moving the mouse over the tile palette window
2. Although tiles are not visible in the Tile Palette they can still be selected and drawn in the Scene view
3. Tested on Windows 7 and Linux (Ubuntu 18.04 and KDE Neon)

  1. Resolution Note:

    For this case, the Palette settings were not suitable for the Tile Palette window.

    This can be adjusted by doing the following:
    -Select the Tile Palette asset in your Project Window
    -In the Inspector Window, under the Grid Component, set the Cell Size to (1, 1, 1).
    -Alternatively, expand the Tile Palette asset by clicking on the arrow and select the Palette Settings asset. In the Inspector Window, set the Cell Sizing to Automatic.
    -Save your project
    -Close and reopen the Tile Palette Window.
    -Check the Tile Palette in the Tile Palette Window.

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