Search Issue Tracker
By Design
Votes
2
Found in
2017.4
2019.3.9f1
2020.2
Issue ID
1238729
Regression
No
Tile Palette window's tile grid does not render sprites
How to reproduce:
1. Open the user's attached project
2. Observe the Tile Palette window
Expected result: There are sprites rendered in the Tile Palette window's tile selection grid
Actual result: The Tile Palette window's tile selection grid doesn't render any tiles
Reproducible with: 2017.4.40f1, 2018.4.22f1, 2019.3.11f1, 2020.1.0b6, 2020.2.0a7
Notes:
1. In 2017.4.40f1 the tile selection grid not rendered at all and the Console window is throwing "Matrix stack full depth reached" and "NullReferenceException: Object reference not set to an instance of an object" errors when moving the mouse over the tile palette window
2. Although tiles are not visible in the Tile Palette they can still be selected and drawn in the Scene view
3. Tested on Windows 7 and Linux (Ubuntu 18.04 and KDE Neon)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Resolution Note:
For this case, the Palette settings were not suitable for the Tile Palette window.
This can be adjusted by doing the following:
-Select the Tile Palette asset in your Project Window
-In the Inspector Window, under the Grid Component, set the Cell Size to (1, 1, 1).
-Alternatively, expand the Tile Palette asset by clicking on the arrow and select the Palette Settings asset. In the Inspector Window, set the Cell Sizing to Automatic.
-Save your project
-Close and reopen the Tile Palette Window.
-Check the Tile Palette in the Tile Palette Window.