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Objects lighten up by light probes in Gamma Color Space looks too bright
To reproduce the bug please follow the steps 1. Open case_678167 project 2. Bake scene lighting (Lighting window -> Build) 3. Cube t... Read more
Mouse control difference between editor/standalone and webgl
-e: there is a difference with mouse input between editor/standalone and webgl. --NOTE: currently blocked by http://fogbugz.unity3d... Read more
Crash on Newtonsoft.Json.DeserializeObject<T>(string) in Editor
To Reproduce: 1. Attach the project to mono debugger & run. 2. Observe that Unity crashes on: "JsonConvert.DeserializeObject<Manife... Read more
Unity Not Responding after leaving it at idle for a few hours
Unity Not Responding after leaving it at idle for a few hours. Unity becomes unresponsive (hangs) when left alone for a few hours. ... Read more
OnCollisionEnter causes Unity to crash when there's many collisions
Steps to reproduce: 1. Open attached project's scene "Scene1". 2. Enter play mode. 3. Press and hold space key. 4. Unity crashes (on... Read more
Zero dimensional scaling for MeshCollider can crash Editor
1. Open attached project's "680505.zip" scene "HawkScale Test". 2. In hierarchy select "basicGeometry_Floor". 3. In inspector change... Read more
[AmbientColor] Ambient light is not shown after baked data is cleared
Steps to reproduce: 1. Open the attached project 2. Open the 'lighting_bug_test' scene 3. Bake the scene 4. Clear the baked data 5.... Read more
Rotation Constraints constrain in Local Space rather than World Space
How to reproduce: 1. Open attached project 2. Open scene unity4TorqueTester.unity - Scene contains 3 cubes: - Cube 1 (NormalCube)... Read more
[Graphics] Camera Background is visible around object edges in Forward R...
How to reproduce: 1. Open attached project (softParticles.zip) 2. Open scene main.unity - Scene contains a few cubes, a Particle S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL