Search Issue Tracker
By Design
Votes
0
Found in
5.0.0f4
Issue ID
680396
Regression
Yes
Rotation Constraints constrain in Local Space rather than World Space
How to reproduce:
1. Open attached project
2. Open scene unity4TorqueTester.unity
- Scene contains 3 cubes:
- Cube 1 (NormalCube) is not rotated and has its rotation locked on the X and Z axes
- Cube 2 (TiltedCube) is rotated 45 degrees in the Z axis and all of its rotation constraints are turned off
- Cube 3 (YRotCube) is the same as TiltedCube, but it has the X and Z rotation constraints turned on
- All of the cubes also have a Constant Force component with Y Torque set to 3
3. Play the scene
- Note how NormalCube and TiltedCube rotate as they would in Unity4 but YRotCube does not. YRotCube appears to be rotating in Local Space
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment