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Blank space appears on a docked window when it's expanded horizontally
Blank space appears on a docked window when it's expanded horizontally Steps to Repro:1. Create a new project2. Select any docked wi... Read more
Crash on ParticleSystemGeometryJob::ScheduleJobs when deleting GameObject
How to reproduce:1. Open the "PlayMaker_Crash.zip" project2. Open the "level1.unity" scene3. Delete "SpawnObjekty" GameObject via th... Read more
Crash on ExtractRenderers when opening scene if it is already opened
How to reproduce:1. Open the attached project2. Open the "level1.unity" scene3. Open the "level1.unity" scene again Actual result: U... Read more
[Improved Prefabs] Override indicator won't show on changing any of the ...
Override indicator (It's a blue line which comes next to the edited property and the property name being bold) won't show on changin... Read more
Unity crashes when debugging a string with an invalid Unicode character
How to reproduce:1. Open the attached "1052246.zip" project2. Open "main" scene and "BugRepro" script3. Add a breakpoint in line 114... Read more
.obj model scanned with Matterport camera does not import correctly, tak...
How to reproduce:1. Open any project2. Import "UserSubmitted.obj" model3. Wait for the importation to complete (takes about 15 minut... Read more
Sprites are order by their place in Hierarchy instead of their distance ...
How to reproduce:1. Open attached project "SortingGroupOrder.zip" and scene "Test"2. In Hierarchy window, select "SortingGroup" obje... Read more
[2018.1][Android][.NET 4.x][IL2CPP] StackTrace is not printed when .apk ...
StackTraces are missing for exceptions when using IL2CPP and .NET 4.x runtime. By switching to .NET 3.5 runtime StackTraces are prin... Read more
Running the game causes .NET 4.X crash without stack trace
How to reproduce:1. Open user-submitted project (quantum_unity.zip)2. Play QuantumMenu scene3. Write "test" in username field and pr... Read more
NetworkIdentity has overrides that can not be applied
A NetworkIdentity component in a prefab instance will show up in the overrides menu and "modified component" context menu. Choosing ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode