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[WebGL 2.0] WebGLMovieTexture doesn't render
Reproduction steps: 1. Open attached project. 2. Go to File > Build Settings > Player Settings > Rendering. 3. Make sure that "WebG... Read more
[AddEvent] "Edit Animation Event" doesn't open and flashes for a split s...
Reproduction steps: 1. Open attached "New Unity Project 79" project. 2. Open "1" scene. 3. Open "Window > Animation" tab. 4. Select ... Read more
[Rect Transform]Editor starts hanging/crashes when setting "Rect Transfo...
Steps to reproduce: 1. Open attached project. 2. Open scene named "main". 3. In the "Hierarchy" window select UI object named "Butto... Read more
[OSX] Unable to select vertexes with Vertex Snapping
Steps to reproduce: 1. Create an empty project. 2. Add two Cube objects. 3. Select one of two cubes. 4. Press and hold 'V' to enable... Read more
Objects are not illuminated after Lightmap baking
1. Open the attached project 2. Open the available scene 3. Build Lightmaps Note: Objects in scene are black 4. Delete the light in ... Read more
Compiling Fixed function shader 'Shader error' is thrown: 'tex2D': no m...
Reproduction Steps: 1. Open User's project 2. Compile "Tinted-Rle-VertexCols" shader 3. Notice thrown error Shader error in 'Tinted... Read more
[Elements size]After entering a new value and clicking outside of the fi...
Steps to reproduce: 1. Open attached project. 2. In the "Project" window select asset named "New Font". 3. In the "Inspector" window... Read more
[MonoDevelop] 5.9.6 won't apply and save custom format policy
Steps to reproduce: 1) open MD 2) import custom policy (user has attached one) 3) press ok 4) go into options and select new policy ... Read more
Unity crashes in DoImportScene when importing a particular fbx model
Steps to reproduce: 1) Create a new project or open an existing one. 2) Import the attached asset 'test_cube.fbx'. - Unity crashes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
- Creating a 3D Object when using 2 monitors and 2 Game View Windows on different monitors the created 3D Object only appears on one of them