Search Issue Tracker
By Design
Votes
1
Found in
5.0.0f3
Issue ID
680260
Regression
Yes
[Graphics] Camera Background is visible around object edges in Forward Rendering mode when MSAA and Soft Particles are enabled
How to reproduce:
1. Open attached project (softParticles.zip)
2. Open scene main.unity
- Scene contains a few cubes, a Particle System spewing black clouds to obscure vision and some text explaining the reproduction steps
3. Play the scene
- Note how the cubes have a pink outline
- Disabling Soft Particles or MSAA gets rid of the outline. The same is true when the Rendering Path is set to Deferred instead of Forward
- By Design: http://docs.unity3d.com/Manual/class-QualitySettings.html - Soft Particles fade out near intersections with other scene geometry. This looks much nicer, however it’s more expensive to compute (more complex pixel shaders), and only works on platforms that support depth textures. Furthermore, you have to use Deferred Shading or Legacy Deferred Lighting rendering path, or make the camera render depth textures from scripts.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
- D3D12 PSO disk cache feature crashes if paths contain non-ASCII characters
Add comment