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Duplicate

Votes

1

Found in

5.0.0f4

Issue ID

680880

Regression

Yes

OnCollisionEnter causes Unity to crash when there's many collisions

Physics

-

Steps to reproduce:
1. Open attached project's scene "Scene1".
2. Enter play mode.
3. Press and hold space key.
4. Unity crashes (on ~half a box filled usually)

Remove "OnCollisionWithObject.cs" script from Cube game object and Unity won't crash.

Comments (1)

  1. Laik

    Mar 25, 2015 15:41

    Where's the original this is a duplicate of? I've come across the same issue, calling any OnCollision function will cause Unity to crash if there are approximately 132 rigidbody objects. Commenting out the OnCollision(Enter/Exit/Stay) function stops the crashes, even when there are 500+ rigidbodies colliding!

    I tested this in 4.6.1 and this crash does NOT occur. It's a new bug introduced in the Unity 5 release.

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