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Crash on ScreenCapture.CaptureScreenshotAsTexture when it is called befo...
How to reproduce:1. Open the attached project2. Set Game window resolution to "Standalone (1024x768)"3. Enter Play mode4. Click the ... Read more
[Recorder] Frame rate drops drastically when using Movie Recorder to rec...
To reproduce: 1. Download attached project "newRexTest2.zip" and open in Unity2. Open "SampleScene" scene3. Go to Window > Genera... Read more
[Recorder] When setting Frame Interval there is no check to see if the F...
To reproduce: 1. Download attached project "newRexTest2.zip" and open in Unity2. Open "SampleScene" scene3. Go to Window > Genera... Read more
[Memory Profiler] Unity application closes while taking a Memory Snapsho...
How to reproduce:1. Open the attached Unity project2. Build and run Windows standalone application3. Attach profiler to the standalo... Read more
[LWRP] Navmesh is only visible up close when using LightWeight PipeLine
How to reproduce:1. Open attached project "LightWeightNavmesh.zip" and scene "SampleScene"2. In Hierarchy window, select Ground obje... Read more
[HDRP] Black squares are rendered on objects with HDRP when Texture Qual...
How to reproduce:1. Download and open attached project "New Unity Project"2. Open Edit/Project Settings/Quality3. In Inspector set R... Read more
Microphone name look-up no longer returns a device with "Built-In microp...
Steps to reproduce:1. Open QA-supplied project2. Play the Scene ("main")3. Inspect the Console window Expected: Log throws a device ... Read more
[Animation] Animation preview is incorrect when using 'Motion' Root Moti...
To reproduce:1. Open project2. Select 'Debug_Avatar_Ougen_Ani_MoveLeft_BS 1' in the project window -> Rig3. Change Source to Debu... Read more
Cinemachine Collider creates an empty object at the scene origin which c...
How to reproduce:1. Open attached project "New Unity Project.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene or Game ... Read more
High Resolution Sprites flicker in the Build during an animation
How to reproduce:1. Open the attached project2. Build the project and run it3. Observe the Sprites Expected result: The animations p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
- Canvas Scaler sets local transforms (Position, Rotation, Scale) to 0 when Canvas is edited in Prefab Mode