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No sRGB conversion on some Android devices when using the Universal Rend...
Steps to reproduce: 1. Open supplied project (BrokenGammaTest.zip) 2. Build the Sample Scene on Android / Run the attacked apk 3. In... Read more
error CS0234: The type or namespace name 'ShaderGraph' does not exist in...
How to reproduce: 1. Clear out your C:\Users\[username]\AppData\Local\Unity\cache\packages folder 2. Unzip the attached packages.un... Read more
Device simulator 2.1.0 has compilation errors in SimulatorWindow class
To reproduce: 1. Open any project 2. Import Device Simulator package Expected: No compilation errors Actual: Two compilation errors... Read more
Profile Analyzer - Total time for multiselection of frames is displayed ...
How to reproduce: 1. Create a new Unity project 2. Import the Profile Analyzer package 3. Capture and pull some data from the Unity ... Read more
Crash on Umbra::TileTraverseTree::init<Umbra::StartCellFinder> when ente...
Reproduction steps: 1. Open the attached project ("1228835.zip") 2. Open the "School" Scene 3. Enter Play mode or select "Main Camer... Read more
100% crash when baking with Enlighten on a system with more than 64 threads
Crash when baking with Enlighten on a system with more than 64 threads, for example a AMD Threadripper 3990X. Steps to reproduce: O... Read more
[Lumin] Building for Lumin ignores raw .C or .CPP plugin files
How to reproduce: 1. Open attached project ("NativeCodeTest.zip") 2. Open "NativeCode.cpp" with Code Editor (Assets->Plugins->Native... Read more
Self-intersecting unwrap produced when generating lightmap UVs
Get self-intersecting UVs on model generating lightmap UVs Scene is here: https://drive.google.com/a/unity3d.com/file/d/0B11iL4IgOg... Read more
Tilemap renders Sprites packed in Sprite Atlas in black (or not at all) ...
How to reproduce: 1. Open attached project (1223809.zip) 2. Enter Play Mode 3. Observe the sprites in the Game window Expected resu... Read more
[Scene/Game View] Changing the initial Directional Light to any other ty...
On changing the light type of the Directional light gameobject initially present in the 'Sample Scene" to point, spot or area and ro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode