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[iOS] 'Non matching Profiler.EndSample (BeginSample and EndSample count ...
BeginSample method implementation is missing on iOS builds, this results in Profiler failing to profile on iOS - 'Non matching Profi... Read more
DiscardContents() doesn't discard 3D RenderTexture
Steps to reproduce: 1. Open attached project2. Open scene "DefaultScene" and run it3. Notice that RT isn't cleared Additional steps:... Read more
Disconnecting controller and opening any project throws "Failed to creat...
Reproduction steps:1. Open any project2. Connect the "Xbox 360" controller3. Disconnect the controller4. Close Unity5. Open any proj... Read more
Switch between languages doesn't work
Impossible to switch language by pressing hotkeys or using language panel in Windows while focus is on UnityEditor window.Workaround... Read more
[Continuous] Sometimes Rigidbody slows down for a short time when using ...
Steps to reproduce: 1. Open attached project2. Open scene "test" and run it3. Press C to spawn Rigidbody with Continuous collision4.... Read more
Uniform scale is nonuniform when using the scaling tool
Steps to reproduce : - create a new project- create a cube- select the scale tool- try to scale from the center gizmo and notice tha... Read more
If no local documentation is present hidden reference icons are shown an...
How to reproduce:1. Make sure there is no Documentation installed with the editor. If it is installed, delete the Documentation fold... Read more
Undocked editor window maximizing disregards Windows taskbar position wh...
How to reproduce:1. Set windows taskbar to be at the top/left/right2. Create a new project or open an existing one3. Undock any edit... Read more
Camera.SetReplacementShader renders objects affected by projectors even ...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Hit play4. Look at the Game viewComparison pictur... Read more
[EventTrigger] EventTrigger does not trigger the events on WebGL builds
Steps to reproduce:1. Open the attached project(ProjetoTeste.rar)2. Open the principal.unity scene3. Go to Build Settings, switch pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used