Search Issue Tracker
[DX11] CaptureScreenshot produces black image when non-native fullscreen...
Application.CaptureScreenshot produces a completely black image when all the following conditions are met: - DirectX 11 is enabled.... Read more
Can't use build window in Pro but it sort of works in Personal
It seems these two errors might be related to the same thing so here goes one bug. Have unity personal and open build settings wind... Read more
Removing instance of prefab from scene takes long time, when Animation w...
To reproduce: 1. Open attached project 2. Open Main scene 3. Delete AssasinPrefab from hierarchy 4. Notice that it takes a long tim... Read more
If 'return license' is selected and never gets response, it will eventua...
1. open manage license window and select return license 2. Once confirmed a progress circle will appear 3. stays like that for aroun... Read more
You're not supposed to be able to skip survey when selecting personal li...
This might not be a bug with new flow but submitting to be sure. 1. activate unity personal so that you get the survey 2. scroll to... Read more
When selecting 'create new project' you get message "trying to connect" ...
1. open unity and in the homescreen/launcher select 'create new project' 2. before the window changes to the project naming window, ... Read more
Sprite shader can't change parameter in inspector
To reproduce: 1. Open attached project 2. Open test scene 3. Select Button_template object in hierarchy 4. Change tiling values in ... Read more
Returning license produces a bug reporter when unity closes
1. I could only repro this when back end did not respond to return license request 2. in one session in unity I attempted to return ... Read more
WWW forms do not work properly in WebPlayer, Unity 5
Webplayer POST requests are broken when a WebPlayer build is made. Read more
PlayOneShot() gets reduced volume if the main script thread is busy or w...
How to reproduce: 1. Open the attached project 2. Open the scene "Scenes/audiostarttest" 3. Press play 4. You should be presented w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL