Search Issue Tracker
[Editor] [Deferred] Light/normal direction getting reversed on actions w...
Reproduction steps: 1. Open the attached project called "" 2. Make sure Editor is running in the DX11 mode. 3. Put the Game and Scen... Read more
Texture2DArray.Apply() fails to free texture's system memory after uploa...
To reproduce: 1. Download and open attached "TestTextureArray2.zip (4.8 MB)" project. 2. Open "main" scene. 3. Enable "LoadTextureA... Read more
Flares can not be seen through triggers
Reproduction steps: 1. Create an object and make sure that is has collider that has trigger marked. 2. Create flare and put it behin... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce: 1. Download and open the attached project(oc link) 2. Set API to DirectX11 3. Open Scene test_virtual_terrain 4.... Read more
Build process fails when BuildPipeline.BuildPlayer has a path parameter ...
Reproduction steps: 1) Download and open "911830_buildpath.zip" project 2) Press "Build/Build for Android" button located in (top) m... Read more
Child script gets disabled if parent gameObject adds Rect Transform comp...
To reproduce: 1. Open attached Unity project "CoroutineTest.zip" 2. Open "Test" scene 3. Go into Play Mode Expected result: "Corout... Read more
Importing .ogg fails with internal error from FMOD sub-system
This happens when importing video file with .ogg extension which should be used by audio files. To fix this, change video extension ... Read more
Alpha channel not preserved properly before adding PostProcessing effect...
Steps to reproduce: 1. Open "CommandBuffers.7z" attached project 2. Open "test" scene and enter Play mode 3. Observe "Layer2" panel... Read more
[iOS][GameCenter] Game Center etitlement not added to project when Socia...
To Reproduce: 1. Build and run the attached project (it uses GameCenter integration). 2. Observe that 'Game Center' is not enabled ... Read more
[iOS] Using ReplayKit breaks screen auto-rotation
When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Joint Physics result in unexpected behaviors when used for articulated vehicles like buses or trucks
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts which worked with TMP Font Asset Creator