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[iOS] Disabling AR Camera Background kills position tracking on iOS in A...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Press the "Pause" button4. Press ... Read more
Light is not fully displayed when Lightmap Encoding is set to Low or Med...
Steps to reproduce:1. Open the user’s attached project2. Open the “Assets/lightbake_error.unity“ Scene3. Navigate to Edit > Proje... Read more
"InvalidOperationException: ProfilerRecorder object is not initialized" ...
How to reproduce: Open the attached project "alpha-13-webgl.zip" Build And Run for WebGL Expected results: WebGL Build runs without ... Read more
The image is not displayed in a window when the image Y axis is flipped
1. Open the user-attached “DeleteMeNow.zip” project2. Open the test window in Window -> UI Toolkit -> TestFlip3. Observe the d... Read more
Undefined Behaviour with Vulkan and URP on Android Platforms when using ...
Reproduction steps:1. Open the user’s attached project “case-0000000.zip”2. Build and Run the project using an Android build3. Obser... Read more
"System.Reflection.TargetInvocationException" is thrown when "Opsive.Sha...
How to reproduce:Open the attached project "My project (1).zip" Expected results: No errors thrown in the Console windowActual resul... Read more
NativeArray appears as disposed of when updating the safety handle of a ...
Steps to reproduce:1. Open the user’s attached project2. Open Window > General > Test Runner3. In the Test Runner window switc... Read more
[HDRP] DoF in half or quarter resolution results in cropped frame
Repro steps :- Open attached project (or any project)- Open scene called "Outside"- Set focus mode of dof in volume to Manual Expect... Read more
Agent accelerates if blocked by a stationary, non-carved obstacle
Steps to reproduce: Open attached project "AreaTestingAINavigation.zip" and scene "2DScene" Enter Play Mode In Game View, select an ... Read more
[Frame Debugger] Event slider mouse is different when hovering on the fi...
How to reproduce: Open or create a new project Enter play mode Enable frame debugger Compare hovering the mouse toward the start of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- BuildVectorImage(SceneInfo, Rect) is internal, and should be public
- SVGImporter preset added to the Preset Manager changes to a ScriptedImporter when restarting the project
- Built-in Standard shader variants remain stripped from the build when retained via Shader Variant Collection or Shader Build Settings
- Particles are not rendered when particle's material shader is set to URP/Particles, Soft Particles is enabled and Camera Fading is disabled
- An older version of the Unity.gitignore file is used when creating new projects with the source control provider set to GitHub or GitLab