Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1047076
Regression
No
[2D] [Animation] Certain bones in a long chain are colored black when rigging
[2D] [Animation] Certain bones in a long chain are colored black when rigging
Steps to Repro:
- import a sprite and open the Sprite Editor Window
- go to the Bone Editor
- create a long chain of bones on the sprite (50+ bones)
- go to Skin Weights and Geometry Editor
- Generate geometry for the sprite
- Go to Weights and use Auto or Safe to quickly add weight
Notice that certain bones in the chain are colored black (bones 29, 35, 40, 41, 46, 47, 51, 52, 53, 57, 58, 59, 62, 63, 64, 65, 68, 69, 70, 71 will be black in a 100 bone chain).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment