Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1047076
Regression
No
[2D] [Animation] Certain bones in a long chain are colored black when rigging
[2D] [Animation] Certain bones in a long chain are colored black when rigging
Steps to Repro:
- import a sprite and open the Sprite Editor Window
- go to the Bone Editor
- create a long chain of bones on the sprite (50+ bones)
- go to Skin Weights and Geometry Editor
- Generate geometry for the sprite
- Go to Weights and use Auto or Safe to quickly add weight
Notice that certain bones in the chain are colored black (bones 29, 35, 40, 41, 46, 47, 51, 52, 53, 57, 58, 59, 62, 63, 64, 65, 68, 69, 70, 71 will be black in a 100 bone chain).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment