Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1047076
Regression
No
[2D] [Animation] Certain bones in a long chain are colored black when rigging
[2D] [Animation] Certain bones in a long chain are colored black when rigging
Steps to Repro:
- import a sprite and open the Sprite Editor Window
- go to the Bone Editor
- create a long chain of bones on the sprite (50+ bones)
- go to Skin Weights and Geometry Editor
- Generate geometry for the sprite
- Go to Weights and use Auto or Safe to quickly add weight
Notice that certain bones in the chain are colored black (bones 29, 35, 40, 41, 46, 47, 51, 52, 53, 57, 58, 59, 62, 63, 64, 65, 68, 69, 70, 71 will be black in a 100 bone chain).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
Add comment