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ParticleSystem does not add all particles when a large number of Particl...
Reproduction steps:1. Open the user’s attached project2. Open “Assets/Scenes/SampleScene” scene2. Enter Play mode3. Inspect the Cons... Read more
iOS launch screen changes aren't reflected in the build until editor reload
Steps to reproduce: Open a new Unity project Switch to iOS Open Splash Image settings (Project Settings/Player/Splash Image) and cha... Read more
[Android] "Execution failed for task ':launcher:assetPackDebugPreBundleT...
Possibly Google bug: [https://partnerissuetracker.corp.google.com/issues/255732500] Wait for news there. How to reproduce:1. Open th... Read more
Editor gets stuck when scrolling through the Reoredable List
Reproduction steps: Open the attached project (“ScrollBug.zip“) Select Assets/Data/LootTable In the Inspector expand list “Types“ Sc... Read more
IL2CPP Build fails when UniTask variable is declared in the struct
Reproduction steps: Open the attached project (“IL2CPPUniTaskBug.zip“) Select Scene Assets/Scenes/SampleScene Build Project File>... Read more
[Android] ViewportPointToRay coordinates are incorrect when TargetDispla...
How to reproduce:1. Open the attached “test_13420.zip“ project2. Build and Run the “SampleScene“ Scene on Android3. In the Scene che... Read more
Crash on GameObject::IsActive when dragging a Prefab to a Scene
Reproduction steps:1. Open the user’s attached project2. In the Project Window find “Hollow” Prefab3. Drag “Hollow” Prefab into the ... Read more
Background Tasks window is missing headers for the tasks in progress
Steps to reproduce: Download and open the attached project (BackgroundTasksUI-Expected.zip) Open SampleScene Navigate to Window >... Read more
undo paste as child for ui elements causes editor crash
open attached project sample scene go to hierarchy and copy any element under canvas paste as child under canvas undo Actual result:... Read more
[iOS] Disabling AR Camera Background kills position tracking on iOS in A...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Press the "Pause" button4. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed” error is thrown in the Console window when pressing “Generate For All Visible” button in the Skinning Editor Geometry overlay menu
- UI Builder's Scale values cannot be parsed as 'px' and '%' types
- Dragged Transform Scale values in UI Builder are incremented by whole numbers
- Invalid Audio Handle error is thrown on Play Mode exit when Pipe.GetAvailableData is used in RootOutputInstance.IRealtime.EarlyProcessing
- [HDRP] Custom Post Process Orders dropdown is unstructured and unsearchable when adding a custom pass in Global Settings