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Some Pointer Event Data are set to null if getting them with OnPointerDo...
How to reproduce: 1. Open the attached "case_1103075-Pointer Event Data repro" project 2. Open "NewBehaviorScript 3. Add a Breakpoi... Read more
[IL2CPP] Build fails with abstract methods and generics
Steps to reproduce: 1. Download attached project 2. Build standalone player with IL2CPP backend Expected results: project successfu... Read more
[Android] "Preserve framebuffer alpha" flag always shows the phone backg...
Steps to reproduce: 1. Open user attached project 2. Make sure that Preserve Framebuffer Alpha is enabled 3. Build & Run to an Andr... Read more
[IL2CPP] Build fails with C# plug in which has nested pointer
Steps to reproduce: 1. Download attached project 2. Build standalone player with IL2CPP backend Expected results: project success... Read more
[.NET 4.6] Editor crashes when logging a message in IDisposable.Dispose(...
How to reproduce: 1. Open user-submitted project (EditorCrashReproduce) 2. Enter Play Mode Expected result: the Editor doesn't cras... Read more
Particles get out of Particle System bounds when using Texture Sheet Ani...
How to reproduce: 1. Open attached project ("case_1107722-ParticleBug.zip") 2. Open the test scene ("SampleScene") 3. In the Hierarc... Read more
2D Collider editing resets after making changes to it when in a Prefab mode
Steps to reproduce: 1. Open attached project "2DCollidersBUG.zip" 2. Open "Human" prefab in the Hierarchy window 3. Press on "Edit C... Read more
Video stutters on playback when "Loop" option is enabled in video component
Steps to reproduce: 1. Open original project 2. Press play 3. Observe video playback Expected result: Video loops properly, plays w... Read more
Getting errors using Resources.UnloadUnusedAssets when loading assets as...
To reproduce: 1. Open attached project "UnloadUnusedBugReport.zip" 2. Open "LoadAssetBugReport.unity" scene 3. Enter Play mode Expe... Read more
Memory Leak is present in profiler's GfxDriver section
To reproduce: 1. Open the last attached project (case_1111132-NoParticlesMemoryLeak (1).zip (692.1 KB), by RichardK) 2. Build a play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow