Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a1
Issue ID
1047087
Regression
Yes
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID.ghd" errors appear in the console log now
Steps for reproduction:
1) Open scene `s2`
2) Start baking
3) Observe errors in the console
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The sidebar reopens when Unity Hub is started when Unity Hub was closed with the sidebar closed
- Characters are invisible in the TextField when certain Japanese characters are used
- "InvalidOperationException" is thrown when using Prefab > Replace to replace a Canvas GameObject with a Prefab that has an incompatible root Transform type
- Looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari
- "AnyState Transition Created" action can be undone when pressing "Auto Generate Animation" on the uGUI GameObjects
altankosar
Jul 15, 2019 12:03
Yes all scenes have it in 2019vs
krides
Apr 18, 2019 08:14
This is back in 2019.1.0f2