Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0a1
Issue ID
1047087
Regression
Yes
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID.ghd" errors appear in the console log now
Steps for reproduction:
1) Open scene `s2`
2) Start baking
3) Observe errors in the console
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor's "Install Rules" button has to be pressed twice to proceed when any compilation error in the Editor is present
- Crash on Scripting::UnityEngine::SubsystemManagerProxy::ClearSubsystems when adding a Mesh Collider Component to a GameObject
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
altankosar
Jul 15, 2019 12:03
Yes all scenes have it in 2019vs
krides
Apr 18, 2019 08:14
This is back in 2019.1.0f2