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[EventSystem] When any Button has a scale down animation for the Pressed...
When any Button has a scale down animation for the Pressed state, the OnClick event is only handled if the pointer is released in th... Read more
Parameter field overlapped when use Blend Type "Direct"
Parameter field overlapped when use Blend Type "Direct" 2) How can we reproduce it using the example you attached 1 Create new proj... Read more
[EventSystem] Enabling stripping causes some UI event calls to fail
Enabling stripping causes some UI event calls to fail and throw NullReferenceException Read more
Namespaced types do not get converted to links in function definitions
When a type is located in a namespace (other than UnityEditor/UnityEngine), it will not get converted to a link in function definiti... Read more
Class variables are shown with namespaces (classes are not)
Minor thing, but looks a bit inconsistent and can lead to very long type names (e.g. with the Animations namespace in 5.0). Read more
Selecting multiple Toggle buttons changes the On Value Changed handler p...
To reproduce: 1. Open attached project 2. Open Buttons scene 3. Select Canvas 4. Notice that each Toggle passes itself as the param... Read more
Broken links in UI docs due to missing namespace in referenced types
See links inside e.g.: http://docs.unity3d.com/ScriptReference/UI.Image-fillCenter.html http://docs.unity3d.com/ScriptReference/UI.I... Read more
[iOS Simulator] Linker errors are thrown when trying to run project on s...
Linker errors are thrown when trying to run project on iOS simulator Read more
[Joints] Physics "explode" on contact when creating joints to a rigidbod...
Steps to repro: - Open the attached project and run the scene Boxes on left have pre-created joints, boxes on right will have joint... Read more
[Baking] Lightmap fails to generate for a scene that is not saved
Steps to repro: 1. Create a new project and a scene 2. Add some basic GO 3. Mark them static 4. Let it bake 5. Uncheck 'Continious b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL