Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
1
Found in
5.6.3f1
Issue ID
1040333
Regression
No
Activating license from the command line fails if machine's binding key has changed
How to reproduce:
1. Open the current license file
2. Change Machine Binding Key="1" to other value
3. Execute in command line: Unity.exe -nographics -quit -batchmode -logFile "XXX/LicenceUpdate.log" -createProject "XXX/UnityTmpProject" -serial "I3-SOMEVALIDSERIAL" -username "YOURUSERNAME@unity3d.com" -password "YOURPASSWORD"
4. Check the generated log file after Unity quits
Actual result: Activation fails with a message "Cancelling DisplayDialog: Updating license failed Failed to update license within 60 seconds".
Expected result: Activation should succeed.
Reproducible with: 5.6.6f2, 2017.1.4p1, 2017.2.3f1, 2017.4.5f1, 2018.1.6f1, 2018.2.0b10, 2018.3.0a3.
Note:
Machine binding gets changed after Windows update (we are changing it manually to simulate it)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a8, backported to 2020.1.0b17, 2020.1.0b15, 2019.4.7f1