Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
1
Found in
5.6.3f1
Issue ID
1040333
Regression
No
Activating license from the command line fails if machine's binding key has changed
How to reproduce:
1. Open the current license file
2. Change Machine Binding Key="1" to other value
3. Execute in command line: Unity.exe -nographics -quit -batchmode -logFile "XXX/LicenceUpdate.log" -createProject "XXX/UnityTmpProject" -serial "I3-SOMEVALIDSERIAL" -username "YOURUSERNAME@unity3d.com" -password "YOURPASSWORD"
4. Check the generated log file after Unity quits
Actual result: Activation fails with a message "Cancelling DisplayDialog: Updating license failed Failed to update license within 60 seconds".
Expected result: Activation should succeed.
Reproducible with: 5.6.6f2, 2017.1.4p1, 2017.2.3f1, 2017.4.5f1, 2018.1.6f1, 2018.2.0b10, 2018.3.0a3.
Note:
Machine binding gets changed after Windows update (we are changing it manually to simulate it)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject doesn't execute animation the way it's supposed to until any GameObject in the Hierarchy is selected when in the Play Mode
- PropertyField does not properly render its field when changing it back from a valid Asset to "None"
- "ArgumentException: Input Button Enable Debug Button 1 is not set" is thrown when "Enable Debug Button 1" is deleted
- Duplicate invocations when Enabling InputActions during handling an input action
- "Assertion failed on expression" exceptions are thrown when using IJobParallelForTransformExtensions.RunReadOnly
Resolution Note (fix version 2020.2):
Fixed with 2020.2.0a8, backported to 2020.1.0b17, 2020.1.0b15, 2019.4.7f1