Search Issue Tracker
By Design
Votes
2
Found in [Package]
2.2.2
Issue ID
1210733
Regression
No
[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' when launching the project with OpenGL
How to reproduce:
1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip)
2. If there are no errors in console, enter Play mode
Expected results: Shaders work correctly, no errors in console
Actual results: Error in console regarding a shader error:
"Shader error in 'Hidden/WorldPositionTint': undeclared identifier 'sampler_CameraDepthTexture' at line 17 (on glcore)"
Reproducible with: PostProcessing 2.2.2 (2018.4.15f1, 2019.2.18f1, 2019.3.0f5, 2020.1.0a19)
Could not test on 2017.4 (no package manager)
Notes:
- The project on Vulkan does not have this error (launch the project with -force-vulkan to see)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
the compilation is due to the fact that custom shader provided is using SampleLevel directly and not the macros provided. and OpenGL doesnot support SamplerStates.