Search Issue Tracker

0
votes
Duplicate

[Input System] Empty part binding on composite causes subsequent parts t...

Package: Input System

-

Oct 08, 2019

-

Version/s: 1.0-preview

Repro: 1. Create an input action with a Vector2 composite. 2. Bind "Up" to "W", "Left" to "A", and "Right" to "D". 3. Do *NOT* bind... Read more

10
votes
Fixed

Universal RP Lit Shader is flickering on Entities when SRP Batcher is en...

Package: DOTS Hybrid Renderer

-

Oct 04, 2019

-

Version/s: 0.1.1

To reproduce: 1. Open the attached project; 2. Open "repro" scene; 3. Enter Playmode; 4. Press button on top to switch between Univ... Read more

0
votes
Won't Fix

[Input System] Using AddCompositeBinding does not set name of binding

Package: Input System

-

Oct 08, 2019

-

Version/s: 1.0-preview

1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset. 2. Open the asset in ... Read more

0
votes
Fixed

[Input System] OnPointerEnter called twice on Android

Package: Input System

-

Oct 08, 2019

-

Version/s: 1.0-preview

OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more

0
votes
Fixed

ShaderGraph with PBR Master node in Universal RP is disoriented and does...

Package: Scriptable Render Pipeline Universal

-

Oct 04, 2019

-

Version/s: 6.9.0

To reproduce: 1. Open the attached project; 2. Open "repro" scene; 3. Enter Playmode; 4. Press button on top to switch between Unive... Read more

0
votes
Fixed

[HDRP] Setting Maximum Shadows on Screen to less than the current amount...

Package: Scriptable Render Pipeline HD

-

Oct 07, 2019

-

Version/s: 8.0.0

Versions tested: 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce: 1) Open attached project, "SSR" scene 2) Select HDRP asset "3"... Read more

0
votes
Won't Fix

[tvOS] Changing the platform to tvOS changes the terrain lightning

tvOS

-

Sep 17, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the attached project 2. Open the Sample Scene 3. Change the Active Platform to Mac Standalone 4. Change th... Read more

0
votes
Fixed

[HDRP] Crash on D3D12ImmediateContext::BindShaders when switching Materi...

Package: Scriptable Render Pipeline HD

-

Sep 16, 2019

-

Version/s: 7.0.1

How to reproduce: 1. Open the "testScene" Scene in the "case_1184602.zip" Unity project 2. Select the "Sphere" GameObject in the Hie... Read more

1
votes
Fixed

[Linux] [HDRP] Editor crashes when creating a new node in the Shader editor

Package: Scriptable Render Pipeline HD

-

Oct 05, 2019

-

Version/s: 7.0.1

How to reproduce: 1. Create a new HDRP project 2. Add a new Shader Graph asset (Assets -> Shader -> Unlit Graph) 3. Open the created... Read more

0
votes
Fixed

Script is not recognized as a MonoBehaviour if it contains string concat...

Scripting

-

Oct 06, 2019

-

Version/s: 2020.1.0a7

How to reproduce: 1. Open the user's attached project 2. In the Project window, reimport the "MonoBehaviourThatBreaksTheParser" scri... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.