Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0b5
Issue ID
635602
Regression
Yes
Render textures seem to be incredibly slow on OS X
To reproduce:
1. Open attached project
2. Open test scene
3. Change the Itariations slider
Expected result: The performance is at least somewhat consistent against different platforms.
Actual result: MAC OS performance is much worse.
This problem happens in a lot of projects on OS X, even if they are just using the standard SSAO and DOF effects with no other image effects on the camera.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment