Search Issue Tracker
By Design
Votes
5
Found in
5.0.0b1
Issue ID
629645
Regression
No
EditorGUI.DrawPreviewTexture doesn't render texture alpha
To Reproduce:
1. Open the attached project, selestc texture '1' in assets, set it's 'Alpha Is Transparency' to true.
2. Open 'Window/RGB_Window' and select the texture with the object picker.
3. Notice that the EditorGUI.DrawPreviewTexture draws fills the texture alpha channel in black.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
JaisonRobson
Jul 03, 2016 16:38
I did simulated this issue while trying to use
EditorGUI.DrawPreviewTexture(displayRect, textureToShow, materialToUse);
The texture background got entirely black in my inspector view inside the scrollview in the custom inspec that i created.