Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.6.0b20
Issue ID
637668
Regression
Yes
If I used a mask processing, slider set to 0 value at a time, will be all hidden thereafter
To reproduce:
1. Open BugTest Scene
2. Press play
3. Change silder value to 0
4. Change silder value greater than 0
5. Notice that slider remains hidden. This slider is masked by masking component. If Mask component is disabled slider works normally.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Add comment