Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.6.0b20
Issue ID
637668
Regression
Yes
If I used a mask processing, slider set to 0 value at a time, will be all hidden thereafter
To reproduce:
1. Open BugTest Scene
2. Press play
3. Change silder value to 0
4. Change silder value greater than 0
5. Notice that slider remains hidden. This slider is masked by masking component. If Mask component is disabled slider works normally.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Add comment