Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.4p1
Issue ID
637200
Regression
No
GCSettings.LatencyMode is set to Batch on WP8 devices
GCSettings.LatencyMode by default is set to batch on Windows Phone devices, while on the editor it is set to Interactive.
To reproduce:
1. Open attached project
2. Build & run for WP8
3. Close the app
4. Inspect the log. It says "LatencyMode: Batch, int value: 0" while on the editor it says "LatencyMode: Interactive, int value: 1"
Explanation: Windows Phone 8 ignores this value. Changing it has no effect so we leave it at default.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment