Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
5.2
Issue ID
1210302
Regression
No
[Input System][Mac] Display name of "a" key is uppercase, other ones are lowercase
Repro assumes keyboard layout where "a" and "b" are in same position as US keyboard layout.
1. Open Input Debugger
2. Double-click keyboard device
3. Browse to "a" key and observe that it's display property reads "A".
4. Browse to "b" key and observe that it's display property reads "b".
Expected: case should be identical.
This is a problem for rebinding screens where "WASD" displays as "wAsd".
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note (fix version 2020.1):
Corrects inconsistent display names in the input debugger on macos.
Resolution Note (fix version 2019.4):
Verified Fixed in
Version 2019.4.6f1 (a7aea80e3716) Personal
Tue, 21 Jul 2020 18:49:45 GMT
Branch: 2019.4/staging
input debugger now correctly detects lower case and upper case input.